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Expedition 33 director Guillaume Broche was previously a brand development manager and narrative lead at Ubisoft, but left to ...
There are multiple endings in Clair Obscur: Expedition 33, but full stop, before you get too hopeful, there’s no “good” ending.
Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first ...
Expedition 33 blew fans away, and now we're finding out why the studio initially opted not to pitch this idea to Ubisoft.
Expedition 33’s Frenchness is a key part of its identity. In humorous ways, like Gustave having an outfit that comes with a ...
What are the best Expedition 33 attributes? Like most RPGs, Clair Obscur includes a leveling system that lets you invest points into a character's stats to improve their health, attack power ...
Expedition 33, about an attempt to free a Paris-like city from a disturbing ritual, has challenging turn-based combat and an ...
Director Guillaume Brochu admitted that the undoubtedly successful Clair Obscur: Expedition 33 might not have been born if ...
The director of Clair Obscur: Expedition 33 and CEO of developer Sandfall Interactive, Guillaume Broche, reportedly commented on the possibility when speaking to YouTuber mistermv (spotted and machine ...
JRPG darling Clair Obscur: Expedition 33 launched just two days after Bethesda shadow-dropped Oblivion Remastered, which ...
Expedition 33 is set in Lumiere, a fictional world overshadowed by a huge monolith bearing a glowing numeral on its face.
"This game was very different. The gameplay would have been similar, but the story was completely different. It was set in a steampunk Victorian England with zombies, aliens, and various things," ...