Gamasutra reports that a change in Unity terms means that developers and now required to obtain a Pro license or Preferred Platform License Key to publish on consoles, something which Sony and ...
For those on Unity Pro and Unity Enterprise, the runtime fee will only kick in with the next long-term support (LTS) version of Unity, which is currently scheduled for 2024. "We should have spoken ...
Popular video game engine Unity made headlines earlier this month when it announced massive changes to its pricing structure, sparking confusion and outrage. Unity proclaimed that on Jan. 1 it would ...
Unity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using the ...
Unity will start charging developers a per-install fee when certain revenue and install base thresholds are met. This new fee is in addition to pricey per-seat subscription fees, and it applies to the ...
Unity revealed that the company has no plans to charge developers for using the Unity Personal plan and any games built on Unity Personal will not have a Runtime Fee. Games developed in Unity Personal ...
Unity is canceling its controversial Runtime Fee and returning to a more traditional subscription model for its popular video game engine used by small and big developers worldwide. However, the price ...
Unity, the company behind the popular game engine of the same name, has officially canceled its runtime fee — a controversial move introduced last year that outraged game developers. In a Unity ...
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