In Masahiro Sakurai’s latest Youtube video, he detailed how story leaks for the Super Smash Bros Brawl Subspace Emissary mode led his team to stop making mid-gameplay story cutscenes for later games.
Once upon a time, Smash wasn’t just a thrilling and chaotic multiplayer game. It had a heart, one that brought its large roster together: the Subspace Emissary. Brawl’s single-player campaign mode has ...
Jack Coleman (He/Him) is a Lead Editor from Ireland. This is his third full year in games media, having previously worked freelance for various outlets, including NME. A lifelong gamer, Jack is ...
I’m nearly finished with Super Smash Brother Brawl’s Subspace Emissary mode and the adventure keeps going. My initial drive to finish Subspace Emissary came from the desire to unlock more characters, ...
Super Smash Bros. Ultimate is painted with much acclaim from critics and fans alike, but one game before it often gets maligned by fans: Super Smash Bros. Brawl. Tripped up by its controversial own ...
Game development legend Masuhiro Sakurai stopped making fancy character reveal cutscenes in Super Smash Bros. because they kept leaking online. Sakurai, the creator of Super Smash Bros, released a ...