Polygonal meshes are widely used in computer graphics, robotics, and game development to represent virtual objects and scenes. Exisitng learning-based methods for 3D object generation have relied on ...
Turning still 2D photos into 3D rendered mesh models is not a quick or particularly easy task. Just the opposite, NVIDIA's vice president of graphics research, David Luebke, says achieving such a ...
A system that uses a technique called constructive solid geometry (CSG) is allowing MIT researchers to deconstruct objects and turn them into 3D models, thereby allowing them to reverse-engineer ...
Nvidia Corp. today revealed that it has created a new deep learning application that can take a standard 2D image and transform it into an extremely realistic 3D model, one that can be visualized and ...
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